<Level Size="800,800" Title="Tumbler Scrambler">   
	<Description></Description>
	<Hint></Hint>
		
	<LevelTask>
		<TaskAnd>
		  <TaskRescuedGoos Count="10" />
		  <TaskNeverCompleted />
		</TaskAnd>
	</LevelTask>

	<LevelParts>
		<OffsetFrame Offset="0,0">
			<!-- The goal! This is where the goos should go. You can have multiple goals that accept different goos.
				LevelGoal determines when the goal has been reached, so each level requires a LevelGoal and a Goal. -->
			<Goal Position="400,400" AcceptsParticleTypes="all" />

			<!-- A simple but stable four ways block. You can copy this block and change the offset to place it in a new spot -->
			<OffsetFrame Offset="400,450">
				<MultiLinkParticle Position="0,0" Sleeping="false" Identifier="Block1"/>	
				<MultiLinkParticle Position="70,0" Sleeping="false" Identifier="Block2"/>	
				<MultiLinkParticle Position="0,70" Sleeping="false" Identifier="Block3"/>	
				<MultiLinkParticle Position="70,70" Sleeping="false" Identifier="Block4"/>	
				<Link LinkFromId="Block1" LinkToId="Block2" />
				<Link LinkFromId="Block2" LinkToId="Block3" />
				<Link LinkFromId="Block3" LinkToId="Block4" />
				<Link LinkFromId="Block4" LinkToId="Block1" />
				<Link LinkFromId="Block1" LinkToId="Block3" />
				<Link LinkFromId="Block4" LinkToId="Block2" />
			</OffsetFrame>
		
			<!-- A factory that creates a number of randomly placed objects -->
			<Factory Position="400,400" Size="50,50" >
				<MultiLinkParticle Sleeping="false" Count="24"/>		
			</Factory>
	 
			<!-- A floor -->
			<Rectangle Position="400,750" Size="300,40" Rotation="0" IsStatic="true" FrictionCoefficient="1.5" RestitutionCoefficient="0.2">
				<Behaviors>
					<Rotator Center="400,400" Speed="0.05"/>
				</Behaviors>
			</Rectangle>
			
			<Rectangle Position="400,750" Size="300,40" Rotation="0" IsStatic="true" FrictionCoefficient="1.5" RestitutionCoefficient="0.2">
				<Behaviors>
					<Rotator Center="400,400" Speed="0.05" RotationOffset="45"/>
				</Behaviors>
			</Rectangle>

			<Rectangle Position="400,750" Size="300,40" Rotation="0" IsStatic="true" FrictionCoefficient="1.5" RestitutionCoefficient="0.2">
				<Behaviors>
					<Rotator Center="400,400" Speed="0.05" RotationOffset="90"/>
				</Behaviors>
			</Rectangle>		

			<Rectangle Position="400,750" Size="300,40" Rotation="0" IsStatic="true" FrictionCoefficient="1.5" RestitutionCoefficient="0.2">
				<Behaviors>
					<Rotator Center="400,400" Speed="0.05" RotationOffset="135"/>
				</Behaviors>
			</Rectangle>		

			<Rectangle Position="400,750" Size="300,40" Rotation="0" IsStatic="true" FrictionCoefficient="1.5" RestitutionCoefficient="0.2">
				<Behaviors>
					<Rotator Center="400,400" Speed="0.05" RotationOffset="180"/>
				</Behaviors>
			</Rectangle>		

			<Rectangle Position="400,750" Size="300,40" Rotation="0" IsStatic="true" FrictionCoefficient="1.5" RestitutionCoefficient="0.2">
				<Behaviors>
					<Rotator Center="400,400" Speed="0.05" RotationOffset="225"/>
				</Behaviors>
			</Rectangle>		

			<Rectangle Position="400,750" Size="300,40" Rotation="0" IsStatic="true" FrictionCoefficient="1.5" RestitutionCoefficient="0.2">
				<Behaviors>
					<Rotator Center="400,400" Speed="0.05" RotationOffset="270"/>
				</Behaviors>
			</Rectangle>		

			<Rectangle Position="400,750" Size="300,40" Rotation="0" IsStatic="true" FrictionCoefficient="1.5" RestitutionCoefficient="0.2">
				<Behaviors>
					<Rotator Center="400,400" Speed="0.05" RotationOffset="315"/>
				</Behaviors>
			</Rectangle>		
		</OffsetFrame>
	</LevelParts>
</Level>